I had an epiphany at work this week. Creating a business case for some initiative can have an analogy in personal development.
Design Change Requests are to business resources (time, money) and business value (profitability) as Agile stories & distractions / impediments are to personal resources (time, money, focus) and personal growth (functionality, mastery).
Thus, I’ve been finding it helpful when a story suddenly arises or a significant distraction/impediment is on the horizon to frame it as if I were convincing ‘the board’ of its business value. What are the time, money, and focus costs? What are the opportunity costs (what am I not working on so I can do this other thing)? How does it fit the corporate strategy, or in this case, Product Owner’s vision: your vision for self?
In typing this up, I’ve realized this is just a particular form of cost/benefit analysis.
The following are my notes from a Scrum Alliance article – its title is that of this post.
By Bachan Anand, CSM, CSP, he shares ways to tune the scrum / daily stand-up meeting. Building up to a very neat table, he outlines how to run the scrum of a high-performance team in terms of self-organization, focus, collaboration, rhythm, courage, and respect. My favorite example is a solution for one particular self-organization issue, where team members share status as if reporting to managers (ScrumMaster and Product Owner), instead of sharing status with their fellow pigs.
Each time a pig looks at a chicken during the scrum, the chicken should look at his/her shoes.
Here, I’ll do it for you. My links are 80% of the first page.
Yes, it is tremendous luck that nobody has done much online with the term ‘ScrumOfOne’, so to secure the Twitter handle, Meetup group name, gmail address, dot-com domain, and then throwing WordPress on there all makes for some relatively simple and evidently effective SEO.
I am tickled pink.
It’s finally Spring in Boston! It’s nice outside! I want to BE outside! This yearning is effectively an impediment!
Thus, the balance of a game plan and reality results in a strategy that makes me feel less guilty for enjoying the weather while still accomplishing the most per time spent on these sprints: Ruthless Story Completion.
I am now spending time on getting one story done at a time – this results in two levels of satisfaction. Sure, I get the points associated with that story – a shallow sense of feeling good; however, I then know I have attained a piece of functionality associated with the story – THAT is the deeper level, the fulfillment.
I finally got to populating each page on this blog beyond a Wikipedia stub entry. They are each just a first version, and I look forward to updating the System page in particular as I craft a progressively more effective framework.